Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Aug 30, 2006, 12:40 AM // 00:40   #1
Krytan Explorer
 
Join Date: Apr 2006
Location: Australia
Guild: [MMAD]
Advertisement

Disable Ads
Default [6 Man] Dual Surge

An adaption of a classic HA build for this weekend's events. KD, shatters, surges and diversions should make short work of Booners and Smiters while the dual wards should provide sufficient protection from melee attackers.

Since there's sure to be a hole in the build somewhere, I made sure you already know it's stuffed

Smack Stuff - W/E

Axe: 16 (12+1+3)
Strength: 13 (12+1)
Air: 3

Eviscerate [Elite]
Executioner's Strike
Frenzy
Sprint
Bulls Strike
Distracting Blow
Shock
Rez Signet

Thump Stuff - W/N

Hammer Mastery: 16
Strength: 13

Fierce Blow
Devasting Hammer [Elite]
Crushing Bow
Auspicious Blow
Rush
Plague Touch
Rez Signet
Frenzy

Surge Stuff - Me/E

Domination: 14 (10+3+1)
Inspiration: 9 (8+1)
FC: 9 (8+1)
Earth: 10

Energy Surge [Elite]
Energy Burn
Diversion
Drain Enchantment
Leech Signet
Ward Against Melee
Ward Against Foes
Rez Signet

Surge Stuff - Me/N

Domination: 14 (10+3+1)
Inspiration: 9 (8+1)
FC: 9 (8+1)
Death: 10

Energy Surge [Elite]
Energy Burn
Diversion
Power Drain
Leech Signet
Shatter Enchantment
Consume Corpse
Rez Signet

Healing Stuff- Mo/Me

Healing Prayers: 16 (12+3+1)
Inspiration: 10
DF: 9

Word Of Healing [Elite]
Mend Ailment
Heal Party
Dwayna's Kiss
Orison of Healing
Healing Whisper
Inspired Hex
Channelling

Martyr, Infuse and additional healing stuff - Mo/Me

Healing Prayers: 16 (12+3+1)
Inspiration: 10
DF: 9

Martyr [Elite]
Healing Whisper
Heal Party
Infuse Health
Orison of Healing
Dwayna's Kiss
Inspired Hex
Channelling

Last edited by Clinically Proven; Aug 30, 2006 at 06:49 AM // 06:49..
Clinically Proven is offline   Reply With Quote
Old Aug 30, 2006, 01:54 AM // 01:54   #2
Krytan Explorer
 
Wilhelm's Avatar
 
Join Date: Jul 2006
Location: Canada eh
Guild: looking for mature, luxon pvx guild
Profession: Mo/
Default

Not bad, not bad. I was hoping to run relativly the same idea this weekend.

Im not one to pounce on grammar mistakes, but with Martyr Infuse...you forgot the stuff after his name

Good luck this weekend.
Wilhelm is offline   Reply With Quote
Old Aug 30, 2006, 06:45 AM // 06:45   #3
Grindin'
 
Thom Bangalter's Avatar
 
Join Date: Dec 2005
Location: MO
Profession: E/Mo
Default

i would consider running some sort of utility on one of the warriors, like a shield's up for example, since i have a sneaking suspicious r spike will be popular this weekend.

other than that....looks pretty good.
Thom Bangalter is offline   Reply With Quote
Old Aug 30, 2006, 06:50 AM // 06:50   #4
I'm back?
 
Wasteland Squidget's Avatar
 
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
Default

Quote:
Originally Posted by Thom Bangalter
like a shield's up for example, since i have a sneaking suspicious r spike will be popular this weekend.
I don't think pure ranger/caster spikes are going to be that popular, honestly. Since you have a maximum of 4 people actually taking part in the spikes, any disruption or mitigation at all will stop you from scoring kills. You've essentially lost one full-time spiker in the switch from 8-man to 6-man Tombs play. That's not an easy thing to recover from.
Wasteland Squidget is offline   Reply With Quote
Old Aug 30, 2006, 06:51 AM // 06:51   #5
Krytan Explorer
 
Join Date: Apr 2006
Location: Australia
Guild: [MMAD]
Default

Quote:
Originally Posted by Wilhelm
Im not one to pounce on grammar mistakes, but with Martyr Infuse...you forgot the stuff after his name

Good luck this weekend.
Fixed up the martyr monk's name, hope it's satisfactory.

I hope someone runs it. I can just see it "Yeah, we're running Clinic's Stuffed build" lawl

GL to you too

Quote:
Originally Posted by Wasteland Squidget
I don't think pure ranger/caster spikes are going to be that popular, honestly. Since you have a maximum of 4 people actually taking part in the spikes, any disruption or mitigation at all will stop you from scoring kills. You've essentially lost one full-time spiker in the switch from 8-man to 6-man Tombs play. That's not an easy thing to recover from.
I had similar thoughts. As for Caster/Ranger spike, should you hit with this build, surging the hell out of their offense should delay the spike if not take a spiker completely out of action, KD from the hammer war should also be a nice spike interrupt.

Last edited by Clinically Proven; Aug 30, 2006 at 06:56 AM // 06:56..
Clinically Proven is offline   Reply With Quote
Old Aug 30, 2006, 08:41 AM // 08:41   #6
Frost Gate Guardian
 
TeeGee's Avatar
 
Join Date: Mar 2006
Location: Poland
Guild: Uber Pro Gamers [leet]
Profession: Me/E
Default

Seems solid - but as with other build for 6vs6 posted here - it lacks on hex removal. Hex team will be your bane :P

**Think's to himself: hmm... if hex team is going to rape every single build here then maybe I should run one :P***
TeeGee is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:05 PM // 21:05.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("